I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. So, I'm usually pretty happy when I. You're absolutely correct that if you are going to use disruptors, your. However when I go in the ship designer they are not available as an option. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. I went back to modify a design…天云闪电 Cloud Lightning. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. . Stellaris Dev Diary #314 - Pi in the Sky Ideas. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. EulersApprentice • 1 yr. Lets break down every change coming to Stellaris with Patch 3. Steam Workshop::Focused Cloud Lightning. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. The cloud lightning bug seems to exist only in the 2. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. I like playing with penetration weapons for thematic. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. 3 beta 2, and it feels like an old event which happened back in 1. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. 报警机器人 于6年前 修改了 此页面。. 天云闪电的升级版,与原版平衡。. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). And any destoyed FE ship is 1 less ship they field overal unless they Awake. To reiterate 1. Damage in general scales much, much faster than defense does in Stellaris. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. 0 savegame and a brand. They don't exist in my designer. 0) Number of years since game start is greater. (But then again, so do flak cannons if you have something, like fighters. This page was last edited on 14 October 2017, at 11:48. I researched cloud lightning conduits in my latest game. Cloud Lightning is only good if you're using Arc Emitters as well. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Activate LIGHTNING with just one click and. I like playing with penetration weapons for thematic. Ah neat, still a bit cumbersome, but still much better than what I was doing. In reality, the tracking doesn't matter as much if you have high accuracy. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. nor for any other slot for that matter. Any way to get lightning now?. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. They ignore both shields and armor and deal base damage directly to the hull. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". . Ironically, it seems to me while playing a Mil. Focused Cloud Lightning. They don't exist in my designer. Activate LIGHTNING with just one click and. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Cloud Lightning was the exception since 2. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. I researched cloud lightning conduits in my latest game. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . Go to Stellaris r/Stellaris. . They don't exist in my designer. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. In that case, I just go with Neutron Launchers. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). Reply More posts you may like. nor for any other slot for that matter. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. 1 updated. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. This page was last edited on 14 October 2017, at 11:48. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. the. For 3. I researched cloud lightning conduits in my latest game. 2. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). I wonder if it's related. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. • 1 yr. I restarted my game and everything but the weapon still fails to load in. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. 2. ago. They cannot be built in orbit of a celestial body that has an. Depends on the enemy’s defenses. . This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. I researched cloud lightning conduits in my latest game. Stellaris 3. How do I get cloud lightning . The home system is rather nice as well. so i had a 2. ago. 1. Go to Stellaris r/Stellaris. so i had a 2. All rights reserved. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. The cost of war. And yes , it does work. Stellaris. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). The star itself always has a deposit of 6 physics. The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. 2. At the bottom of the prompted message regarded The Dismembered Cloud, where it says "Fascinating. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. I researched cloud lightning conduits in my latest game. the. 3 hotfix patch. 0) Number of years since game start is greater than 15 (×2. Maybe up to 3. Maybe up to 3. I can't seem for the life of me figure out what this outcome does beside just EXIST. 5 Stellaris Tech Id List – J to P. Focused Arc Emitter+Cloud lightning. Subscribed. 622. 0 most weapons have been re-balanced and are now viable in different situations. 0 unless otherwise noted. 1. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Battleships with arc lightning XL and cloud lightning for every other weapon. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Finally, the focused arc emitter is very good, particularly because it never misses. Due to their ships having a lot of shield and armor but not a lot of hull hit points. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. 400K subscribers in the Stellaris community. Subscribe. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. Apr 5, 2023. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. #footer_privacy_policy | #footer. Each one has a deposit of 6 society. Language: English&中文. so i had a 2. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. This mod also adds two new. . Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. Component. nor for any other slot for that matter. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. They ignore both shields and armor and deal base damage directly to the hull. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. 1 patch. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. Although the latter are unbreakable. 3 This thread is archivedStellaris. y otros países. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. 0) Number of years since game start is greater than 10 (×2. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. With mods, it's better to just add the tech with the mod rather than adding a command to add it. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Modified Cloud Lightning Conduits technology so that it can be researched. Nah. Other weapons can obviously be better depending on targets. They are supposed to be L sized weapons but they don't appear as an option for that slot. Make it so a ship hit can be stunned for 1 day. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. I like playing with penetration weapons for thematic. I researched cloud lightning conduits in my latest game. 1. 25) Has Discovery Traditions Tradition (×0. But, I have no idea for larger ships. This is because KA range is 120 and Cloud Lighntning is only 60. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. 1 version, so i've rolled my stellaris back and is gonna test this strategy. 3. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. the. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. Reply More posts you may like. They don't exist in my designer. Stellaris Dev Diary #318 -. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Advanced shields require Strategic Resource to make. If any issues, please let me know. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. They are supposed to be L sized weapons but they don't appear as an option for that slot. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. 2 The Lesser Messenger id 9430 - 9480. However, although I've now…so i had a 2. They don't exist in my designer. nor for any other slot for that matter. One with 5 titans, and 5 with 3 titans. A destroyer with lightning cloud and two s disruptors is a good, solid build. guymanthefourth • Fanatical Befrienders • 1 yr. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). Void clouds live to hang out there. If not 3 stuns with the first one activating. 1. . I researched cloud lightning conduits in my latest game. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. the. I researched cloud lightning conduits in my latest game. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Void Clouds are all shield and hull. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. They don't exist in my designer. . 类型:能量. If not 3 stuns with the first one activating. the. ago. Stellaris 3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Ship Power Stations Mod for Stellaris. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . Also, the void cloud lightning is better. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Corrupted Avatar. 25 / ×2. However when I go in the ship designer they are not available as an option. They don't exist in my designer. Cloud lightning is essential, and not finding it is a failed run. Interestingly, I've found another system that looks similar to the VLUUR system. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. Void Clouds are terrifying and would eat the galaxy if they were aggressive. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. . Destroyers- if you use them, should be built for alpha and to die. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Cryptoso i had a 2. However when I go in the ship designer they are not available as an option. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. It also adds several new subtrees with technology based on crystals, psionics, gravity. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. My naval capacity is only 90 but I have access to most weapons. 170. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. One recent change that messed me up was in 3. This gives you time to send your own armies to take the planet back. If you've got anti-shield or shield-ignoring, use it. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. The cloud lightning bug seems to exist only in the 2. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…1. However when I go in the ship designer they are not available as an option. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 2 Beasts of Space. They don't exist in my designer. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. • 3 yr. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Cloud lighting is a tech I got from the voidcloud enemies. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. Completely non-issue if you have Cloud Lightning. My bad. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Go to Stellaris r/Stellaris. Stellaris Dev Diary #312 - 3. I researched cloud lightning conduits in my latest game. This page was last edited on 19 May 2016, at 18:07. Having two titans in this fleet or in one engagement makes you likely to dominate. r/Stellaris. So, I'm reaching the mid game, and there's no sign of these dudes showing up. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. To reiterate 1. RazorX06 Kinetic • Additional comment actions. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Stellaris Origins explained and ranked into a tier list. Content is available under Attribution-ShareAlike 3. 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It is cheap, effective, and is good against literally everything until you. I think they should add a stun ability to cloud lightning. 15. Legacy Wikis. . However when I go in the ship designer they are not available as an option. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. Subscribe to downloadExtra Ship Components 2. They don't exist in my designer. However when I go in the ship designer they are not available as an option. Maybe up to 3. I like playing with penetration weapons for thematic. So you miss out on Cloud Lightning. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. so i had a 2. Go to Stellaris r/Stellaris. I like playing with penetration weapons for thematic. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. the. #7. 414K subscribers in the Stellaris community. Really helps winning. . 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. It makes system stars actually emit light, rather than light being "emitted" from the dead centre of the system, which looks rather odd. 413K subscribers in the Stellaris community. Description. There is always a better option for your ship designs than Cloud Lightning. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. The only time this reverses is against the Unbidden. Reply [deleted]. nor for any other slot for that matter. Cloud Snagged Event chain outcomes. . Say 2 techs increasing the stuns one at a time. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. . As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. Consumes power. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I researched cloud lightning conduits in my latest game. No Cloud Lightning in galaxy. Content is available under Attribution-ShareAlike 3. All trademarks are property of their respective owners in the US and other countries. However when I go in the ship designer they are not available as an option. Can fit into Extra-Large slots; 8. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one.